Mock listings shown for preview — this is what the live matching board will look like.
A fully animated 96x96 pixel-art boss sprite sheet (idle, attack, hurt, death) in your game's palette.
A working save/load system in Godot or Unity — slots, autosave, and scene persistence.
A tuned 2D melee combat system in Unity: hitboxes, combos, i-frames, and enemy AI hooks.
A 6-track original soundtrack in a 16-bit chiptune style, with loop points ready for implementation.
20 recorded and mastered voice lines (narrator or NPC, your script) in English or Turkish.
A menu and HUD redesign pass — mockups plus implementation notes for a top-down RPG.
Three fully blocked-out and playtested puzzle-platformer levels, ready to skin.
A 60-second launch trailer, edited and color-graded from provided gameplay footage.
A full Steam capsule and header art set, plus 5 promotional screenshots composited and cleaned up.
A 40-icon UI set (inventory, stats, currencies) matching a stylized fantasy theme.
Two custom shaders: a stylized water shader and a dissolve/death effect, with source and documentation.
20 pages of branching dialogue writing for a narrative-driven RPG, in English.