Mock listings shown for preview — this is what the live matching board will look like.
A tuned 2D melee combat system in Unity: hitboxes, combos, i-frames, and enemy AI hooks.
A 6-track original soundtrack in a 16-bit chiptune style, with loop points ready for implementation.
Two custom shaders: a stylized water shader and a dissolve/death effect, with source and documentation.
20 pages of branching dialogue writing for a narrative-driven RPG, in English.