A fully animated 96x96 pixel-art boss sprite sheet (idle, attack, hurt, death) in your game's palette.
A working save/load system in Godot or Unity — slots, autosave, and scene persistence.
This is a preview build, so proposals aren't live yet. In the full version, you'd confirm scope and timeline with kadir_dev right here before any work starts — their trade history above is what makes that easier to trust.